I was asked to help bring 3D technical expertise and spatial interaction design to a citizen-science research project developed by the Neils Bohr Institute and Aarhus University. The science community is developing tools for engaging gamers and the non-scientist public involved in principal physics research. This most recent game, Turbulence, is a fluid dynamics experiment about vorticity. Read more about the game play and physics explanation here: Science at Home – Turbulence
(The game launched mid-September 2017. More levels to come in 2018)